Use the two following steps to figure out how much treasure to award characters and determine which treasure types are used in generating the specific items to appear in that treasure. The makeup of adversaries in the encounter generally dictates the types of treasure that can be gained by overcoming its challenges. The Challenge Rating of the encounter determines the overall approximate value of the treasure to be gained. When using these rules to generate random treasure, you need to know the general type of encounter and level of treasure to be assigned (usually related to the total challenge faced). The GM should decide whether or not to allow such variance, and adjust his rolls accordingly if he desires more even treasure distribution (rerolling as necessary to get closer to the expected value). Some rolls might generate treasure worth more than the expected average, others will likely generate less. The following system gives guidance to the gm to determine the type of treasure given based on the nature of the monsters or encounter. The following system gives GMs a way to generate random treasure to reward players after completing an encounter or otherwise recovering valuables.